Dungeons & Dragons 4e
The group of adventurers first took up a quest to hunt rare red pigeons
and after a nasty run-in with nolls they managed to collect the rare
birds in time for the banquet. Then, they arrived at a town overrun by
zombies and after defeating them they freed a man named Lairn who
tells the group about black ice, a rare, incredibly strong dwarfish
mineral that also corrupts the user's mind. Lairn joins the group and
the party travels to a town where they meet and confront a merchant
selling black ice. After a hasty escape the adventurers traveled to
Hammerfast where they took up a quest to clear a cheese cellar with a
hag infestation. The quest goes swimmingly but afterwards Lairn
mysteriously disappears. While traveling the group encounters Azrag,
the main black merchant of black ice and...
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Dungeons & Dragons 5e
Our story begins with a band of adventurers waking up behind the
bars of a prison cell. They find that their equipment has been stowed
away, leaving them left with only the clothes on their backs. Then, as
they attempt to escape, a short goblin man enters, explaining that they
are soon going to sold as slaves, leaving them with an even more dire
need to escape. As they linger around, unable to escape, the jailkeeper
enters, throwing slop from a large pot inside the cells. One of the
adventurers named Chogbi speaks to the grunt, attempting to strike a
deal in order to make their escape. The deal is succesful and with a few
chinks of his keys the jailkeeper unlocks everyone's cell doors. What
awaits them in the future? Find out next time on Dragon Ball Z!
The group of adventurers first took up a quest to hunt rare red pigeons
and after a nasty run-in with nolls they managed to collect the rare
birds in time for the banquet. Then, they arrived at a town overrun by
zombies and after defeating them they freed a man named Lairn who
tells the group about black ice, a rare, incredibly strong dwarfish
mineral that also corrupts the user's mind. Lairn joins the group and
the party travels to a town where they meet and confront a merchant
selling black ice. After a hasty escape the adventurers traveled to
Hammerfast where they took up a quest to clear a cheese cellar with a
hag infestation. The quest goes swimmingly but afterwards Lairn
mysteriously disappears. While traveling the group encounters Azrag,
the main black merchant of black ice and...
____________________________________________________________
Dungeons & Dragons 5e
Our story begins with a band of adventurers waking up behind the
bars of a prison cell. They find that their equipment has been stowed
away, leaving them left with only the clothes on their backs. Then, as
they attempt to escape, a short goblin man enters, explaining that they
are soon going to sold as slaves, leaving them with an even more dire
need to escape. As they linger around, unable to escape, the jailkeeper
enters, throwing slop from a large pot inside the cells. One of the
adventurers named Chogbi speaks to the grunt, attempting to strike a
deal in order to make their escape. The deal is succesful and with a few
chinks of his keys the jailkeeper unlocks everyone's cell doors. What
awaits them in the future? Find out next time on Dragon Ball Z!